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Java Networking

Java Networking involves the use of Java’s networking classes and APIs to create network applications that communicate over the Internet or local networks. Java provides a comprehensive set of classes and interfaces in the java.net package to facilitate network programming, including both client and server applications.

Here are some key concepts and classes related to Java Networking:

  1. Socket: A socket is a communication endpoint that allows two computers to establish a connection and exchange data. Java supports both client and server sockets.
  2. ServerSocket: The ServerSocket class is used to create a server that listens for incoming connections from clients.
  3. Socket: The Socket class represents a client socket that can connect to a server socket.
  4. URL and URLConnection: The URL class is used to represent a Uniform Resource Locator, and the URLConnection class allows you to establish a connection to the resource identified by a URL.
  5. InetAddress: The InetAddress class represents an IP address. It can be used to resolve hostnames to IP addresses and vice versa.
  6. DatagramPacket and DatagramSocket: These classes are used for connectionless communication using User Datagram Protocol (UDP).
  7. TCP and UDP: Java supports both TCP (Transmission Control Protocol) and UDP (User Datagram Protocol) for communication. TCP provides reliable, ordered, and error-checked communication, while UDP offers faster, connectionless communication.
  8. URLClassLoader: The URLClassLoader class allows you to dynamically load classes and resources from specified URLs.

Here’s a simple example of creating a basic client-server application using sockets:

Server:

import java.io.*;
import java.net.*;

public class ServerExample {
    public static void main(String[] args) {
        try {
            ServerSocket serverSocket = new ServerSocket(12345); // Listen on port 12345
            System.out.println("Server is listening...");

            Socket clientSocket = serverSocket.accept(); // Wait for a client to connect
            System.out.println("Client connected: " + clientSocket.getInetAddress());

            PrintWriter out = new PrintWriter(clientSocket.getOutputStream(), true);
            out.println("Hello, client!");
            out.close();

            clientSocket.close();
            serverSocket.close();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}

Client:

import java.io.*;
import java.net.*;

public class ClientExample {
    public static void main(String[] args) {
        try {
            Socket socket = new Socket("localhost", 12345); // Connect to the server on localhost:12345

            BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
            String message = in.readLine();
            System.out.println("Message from server: " + message);

            in.close();
            socket.close();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}

Java Networking allows you to create a wide range of networked applications, from simple client-server interactions to more complex distributed systems. Keep in mind that networking operations may involve exceptions, and proper exception handling is important to ensure reliable and robust applications.

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