Pacman Game in C++
Creating a full-fledged Pac-Man game in C++ is a complex and time-consuming task that requires advanced game development skills and a deep understanding of graphics programming. However, I can provide you with a simplified text-based version of Pac-Man to help you get started. This version will use the console for input and output, and it won’t have advanced graphics or complex features.
#include <iostream>
#include <vector>
#include <conio.h> // For _getch() function on Windows
using namespace std;
const int boardWidth = 20;
const int boardHeight = 10;
int pacManX, pacManY;
int ghostX, ghostY;
int score;
vector<vector<char>> board(boardHeight, vector<char>(boardWidth, ' '));
void InitializeGame() {
pacManX = boardWidth / 2;
pacManY = boardHeight / 2;
ghostX = 0;
ghostY = 0;
score = 0;
board[pacManY][pacManX] = 'P';
board[ghostY][ghostX] = 'G';
}
void DrawBoard() {
system("cls"); // Clear the console
for (int y = 0; y < boardHeight; ++y) {
for (int x = 0; x < boardWidth; ++x) {
cout << board[y][x];
}
cout << endl;
}
cout << "Score: " << score << endl;
}
void MovePacMan(char direction) {
board[pacManY][pacManX] = ' ';
switch (direction) {
case 'w':
pacManY--;
break;
case 's':
pacManY++;
break;
case 'a':
pacManX--;
break;
case 'd':
pacManX++;
break;
}
if (pacManX == ghostX && pacManY == ghostY) {
cout << "Game Over! You were caught by the ghost." << endl;
exit(0);
}
board[pacManY][pacManX] = 'P';
}
void MoveGhost() {
board[ghostY][ghostX] = ' ';
// Implement ghost movement logic here
// For simplicity, let's make the ghost move randomly
ghostX = rand() % boardWidth;
ghostY = rand() % boardHeight;
board[ghostY][ghostX] = 'G';
}
int main() {
InitializeGame();
while (true) {
DrawBoard();
char input = _getch(); // Read a character from the console without pressing Enter
if (input == 'q') {
break; // Quit the game if 'q' is pressed
}
MovePacMan(input);
MoveGhost();
score++;
}
return 0;
}
This is a simple console-based Pac-Man game where Pac-Man (‘P’) can be moved using the ‘w’, ‘s’, ‘a’, and ‘d’ keys, and a ghost (‘G’) moves randomly. The game will continue until you press ‘q’ to quit. Note that this is just a basic example to get you started. Building a full-fledged Pac-Man game with advanced graphics and features would require a more extensive project and likely a game development framework or library.